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GDEngine v0.7.5b

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Downloads: 16
Released: Feb 24, 2013
Updated: Feb 24, 2013 by LuizZak
Dev status: Beta Help Icon

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Source Code GDEngine v0.7.5b Source
source code, 52K, uploaded Feb 24, 2013 - 16 downloads

Release Notes

Change Log

* = Fix/Change
+ = Addition
- = Subtraction
. = Note


+ Added the GDAnimStorage.GetAllItems(), GDSoundStorage.GetAllItems() and GDContent.GetAllItems() to get all currently stored items
+ Added two new functions for the AnimationDescriptor object used to control animation flow with one function call: GotoAndPlay and GotoAndStop
+ Added a new enum DescOptions for the GDAnimation that can be used as a new optional parameter to the GDAnimation.CreateDescriptor() function

+ Added a set of optional DescOptions for the GDAnimation.CreateDescriptor function that allows modificiations on the descriptor creation time.
. Using DescOptions.Flip flips the frame orders making the animation play backwards from original frame orders

* Fixed a bug with the GDEntity.Query* functions and invalid collision points
* Now the GDentity.GetArea() calls GDEntity.RefreshArea() if the area is dirty before returning it
* Now the GDEntity.HasArea flag is correctly updated when resetting the area on GDEntity.RefreshArea()
* Now the GDImage and GDAnimation correctly unify the Area and the CollisionRecMod rectangles

. Added more XML commentaries to the code

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